Last month we talked about Goblinoid Games’ Mutant Future. This month, let’s talk about a supplement for Labyrinth Lord/Advanced Companion, called Rabbits and Rangers: Cartoon Animals for Fantasy Gaming (R&R). As is true of many of my games, I acquired this from DriveThruRPG.com. Remember Disney’s Robin Hood animated movie, in which Prince John was a lion, Robin and Marion were foxes, Little John was a bear, and so forth? This is like that. As I’ve mentioned before, Labyrinth Lord’s Advanced Companion rules are very similar to AD&D First Edition. R&R gives rules for playing various anthropomorphic animals (like in Robin Hood) in an otherwise “standard” fantasy role-playing game. You could have a Badger thief, a Tiger paladin, an Owl cleric, or even a Mouse Magic-User. Each species has unique benefits and penalties. Some are Small, some Medium, some Large. Ability scores in a logical fashion, and many species have armor class bonuses. The Coyote, for example, has his armor class improved by one point – because he’s “Wily.” There’s some wonderful new spells – like, for example: Ahkme’s Catalog Level: I1 or M1 Duration: Special Range: Special Little is known about the mysterious wizard or conclave of wizards known as Ahkme, except they make really useful stuff. By means of this spell, a Magic-User or sub-class may send a missive (and at least 25 gp) by way of a small magic bird to the hidden laboratory of Ahkme. The message describes a problem and asks the genius (or geniuses) of Ahkme to send an item to help deal with it. The bird takes 1d6 turns to fly back to the caster, bearing a package from Ahkme. The contents of the package will vary wildly depending on the need of the caster, per the random table below. The player should roll 1d20 on the table, adding +1 for every additional 25 gp sent. The magic bird can carry an infinite amount of gold. There’s a good number of guidelines on hit dice adjustments, based on the Animal’s size and type. The book does not offer any advice on class restrictions, nor on multi-class restrictions, which means that the game master gets to make some great decisions for his own game. I don’t know when I’ll have the time to play this, but I’m really looking forward to it! Grab some dice, and let’s start killin’ some goblins – er, I mean Snakes … Sum non Satis? Commodore Tank Clark, SFMD Team Leader, 33rd STARFLEET Rangers (“The Paladins”) “Have Phaser, Will Travel”
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Commodore Tank ClarkCommodore Clark has been the Team Leader of the 33rd STARFLEET Rangers for several years. His monthly articles about games (usually Role-Playing Games -- RPGs -- but sometimes about other tabletop forms of entertainment) appear regularly in the Regulator Charge!, the ship's newsletter. Archives
September 2017
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